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Sir Dukey
KILL-EM-QUICK RISE of LEGION
568
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Posted - 2014.04.07 22:20:00 -
[1] - Quote
What happen in 1.8 to them. They seem to take a ton of damage from a tiny bump. Before I could have a hard landing and only take like 400 shields but now it takes like 2000. Also, they seem a bit bulkier than 1.7.... (python) |

Sir Dukey
KILL-EM-QUICK RISE of LEGION
569
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Posted - 2014.04.07 22:42:00 -
[2] - Quote
Virtual Riot wrote:Personally I think it encourages skillful play, ADS is good where it is right now, any better and it would be borderline OP.
Also, if you're taking a lot of damage from landing hard, a trick I learned is to make sure if you're coming in for a fast landing, land butt first, you'll take a lot less damage
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Like that
So first we pay 500k isk for this thing which is blown up by practically everything, then I have to use immense skill to use it and on top of that I have to try to not crash after a forgegun shot/ militia swarm almost knocks me out of orbit. How is that even freking balanced. Also on top of all that it costs like freaking 5 million sp. |

Sir Dukey
KILL-EM-QUICK RISE of LEGION
569
 |
Posted - 2014.04.07 22:44:00 -
[3] - Quote
CLONE117 wrote:im ok with it. most ive taken is 700 damage to my mlt dropship...learn to land more skillfully.once u have mastered the art of landing u will no longer take damage..
though i can see why some pilots need hardeners when flying their dropships. they are very horrible at not bumping into stuff.. im surprised they manage to live through it. any un hardened dropship would have died after the first bump.
I have been flying since chromosome. I think I know what I'm doing. Im just saying that it takes a lot more damage now. (mostly shield vehicles suck right now) |

Sir Dukey
KILL-EM-QUICK RISE of LEGION
572
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Posted - 2014.04.07 23:32:00 -
[4] - Quote
Atiim wrote:Sir Dukey wrote:Virtual Riot wrote:Personally I think it encourages skillful play, ADS is good where it is right now, any better and it would be borderline OP.
Also, if you're taking a lot of damage from landing hard, a trick I learned is to make sure if you're coming in for a fast landing, land butt first, you'll take a lot less damage
------- / ____
Like that So first we pay 500k isk for this thing which is blown up by practically everything, then I have to use immense skill to use it and on top of that I have to try to not crash after a forgegun shot/ militia swarm almost knocks me out of orbit. How is that even freking balanced. Also on top of all that it costs like freaking 5 million sp. Decked out AV costs 12-15m SP, and don't get me started on the ISK Price from multiple deaths. Cry me a river.
you're such a scrub. Av does not cost 12 million SP, I have proto Ishukone FG on Sir Dukey and it does fine killing everything and only proficiency level 2 with militia Cladari Heavy. I can kill any tank/ dropship on the field with this thing except for armor repping tanks with 500 armor rep per second. Anyway, it takes 10x the skill to kill with a dropship than it does to lock on with a swarm or aim with a aim assisted forgegun. I would also like to add that it is so easy to lost a 500k isk assault dropship is that all you have to do is get hit by a lav before take off, get hit by MCC missiles, get hit by null cannons, get killed by RDV's. |

Sir Dukey
KILL-EM-QUICK RISE of LEGION
572
 |
Posted - 2014.04.07 23:35:00 -
[5] - Quote
Atiim wrote:Sir Dukey wrote:What happen in 1.8 to them. They seem to take a ton of damage from a tiny bump. Before I could have a hard landing and only take like 400 shields but now it takes like 2000. Also, they seem a bit bulkier than 1.7.... (python) Perhaps it's to amplify the knock back effect from Swarm Launchers? Also, perhaps you shouldn't be taking hard landings?
perhaps it was fine in 1.7 and it didn't need changing. Perhaps scrubs like you complained too much and got everything that required skill nerfed... ( pythons/ incubi. ) |
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